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Settings Reference



All of these options can be edited by selecting the configuration pages for any of the Pluto’s Drinks mods, excluding Consumable Chemicals.

  • doCaffeineShake: (boolean) Whether the player should shake when they have high amounts of caffeine in them (Default: true)
  • caffeineShakeThreshold: (double) The level of caffeine in milligrams at which a player should start shaking (Default: 300.0)
  • shouldShowCoffeeBar: (boolean) Whether to show the amount of caffeine in the player above the hunger bar (Default: true)
  • doCaffeineOverdose (boolean) Whether the player should take damage above a certain threshold of caffeine (Default: true)
  • caffeineDamageMultiplier (double) The amount of damage a player takes per tick at high caffeine levels (Default: 1.0)
  • lethalCaffeineDose (int) The amount of caffeine in milligrams at which the player begins to take damage (Default: 5000)
  • doBlackout: (boolean) Whether players have the chance to black out after drinking too much alcohol (Default: true)
  • yearLengthTicks: (int > 0) The amount of ticks for a year to pass when barrel aging an alcoholic drink (Default: 72000 or 3 Minecraft Days)
  • fermentationTimeScale: (double > 0) The scale to apply to the amount of time needed for a drink to initially ferment (Default 1.0)