Settings Reference
All of these options can be edited by selecting the configuration pages for any of the Pluto’s Drinks mods, excluding Consumable Chemicals.
Client
Section titled “Client”General
Section titled “General”doCaffeineShake: (boolean) Whether the player should shake when they have high amounts of caffeine in them (Default:true)caffeineShakeThreshold: (double) The level of caffeine in milligrams at which a player should start shaking (Default:300.0)
Pluto’s Coffee Mod
Section titled “Pluto’s Coffee Mod”shouldShowCoffeeBar: (boolean) Whether to show the amount of caffeine in the player above the hunger bar (Default:true)
Common
Section titled “Common”General
Section titled “General”doCaffeineOverdose(boolean) Whether the player should take damage above a certain threshold of caffeine (Default:true)caffeineDamageMultiplier(double) The amount of damage a player takes per tick at high caffeine levels (Default:1.0)lethalCaffeineDose(int) The amount of caffeine in milligrams at which the player begins to take damage (Default:5000)
The Art of Bartending
Section titled “The Art of Bartending”doBlackout: (boolean) Whether players have the chance to black out after drinking too much alcohol (Default:true)yearLengthTicks: (int> 0) The amount of ticks for a year to pass when barrel aging an alcoholic drink (Default:72000or 3 Minecraft Days)fermentationTimeScale: (double> 0) The scale to apply to the amount of time needed for a drink to initially ferment (Default1.0)